Abstract: As the preferred touch interface for today’s smart phone and tablet devices, Projected Capacitive Technology (PCT) is the most prolific and fastest growing touch technology for interactive displays in the market today. As an innovative leader in PCT development, 3M Touch Systems has brought the same speed and responsiveness of smart phones and tablets to large-format displays appropriate for tabletop configurations. Now, with the ability to work with the raw data from 3M’s Project Capacitive Technology software developers can enhance the immersive user experience by interpreting finger, palm, arm and conductive objects on the touch surface. In this tutorial, we’ll cover the three levels of surface interactivity important for touch tabletop development:
- Advanced multi- touch characteristics: simultaneous multi-touch x,y coordinates, ultra-fast response time with high-definition precision, Collaborative, multi-user touch requirements
- Managing and interpreting large touch areas, such as single and multiple palms and arms
- Working with raw data for advanced application development, that includes interpreting the data stream for object recognition of conductive shapes, liquid-filled containers.
Bio: J Neal Hagermoser II, Software Engineer, 3M Touch Systems, is a graduate of Syracuse University L.C Smith College of Engineering with a degree in Computer Engineering. Currently enrolled at University of Massachusetts Lowell Human Computer Interaction certificate program. Neal has five years of touchscreen development and interaction experience with 3M Touch Systems.
Abstract: When designing user experiences, hand drawn paper pencil sketches are a valuable tool for finding the right design; long before refining the work and getting the design right. Sketches are lightweight and easy to create, and by varying the fidelity of sketches they can be an integral part during all stages of interaction design. This hands-on tutorial will demonstrate how to integrate sketching into researchers’ and interaction designers’ everyday practice. Participants will learn essential sketching strategies, apply these in practice during various hands-on exercises, and learn the various ways of using sketches as a powerful tool when designing novel interactive systems.
Bio: Nicolai Marquardt is co-author of the book "Sketching User Experiences: The Workbook" (Morgan-Kaufman 2012) with Saul Greenberg, Sheelagh Carpendale, and Bill Buxton. Nicolai is a PhD candidate in the Interactions Lab at the University of Calgary. In collaboration with his supervisor Saul Greenberg, he is working in the research areas of human-computer interaction, ubiquitous computing, proxemic interactions, and interactive surfaces. Nicolai is a former intern at Microsoft Research Cambridge/UK and Redmond/USA and received a MSc degree in Media Systems from the Bauhaus-University Weimar.
Abstract: Open Exhibits is a National Science Foundation (NSF) sponsored initiative that outlines a community driven approach to designing and developing multitouch applications. This initiative includes a multitouch software development kit (SDK) that has been designed to meet the new design challenges of multitouch and multiuser technologies. This workshop will introduce the Open Exhibits project, and workshop attendees will create a multitouch application using the Open Exhibits SDK.
The Open Exhibits framework is currently being used by museums all over the world; many of these applications are deployed on tabletop surfaces. The museum environment is an ideal case study because museums bring in both high and low volume use-case scenarios, and because they often require universal design considerations.
Bio: Jim is the director of Ideum. He is currently the Principal Investigator of a major National Science Foundation (NSF) sponsored project, Open Exhibits. He is also a Principal Investigator on a NASA educational project, Space Weather Mobile, and a co-PI on a National Oceanic and Atmospheric Administration sponsored project, Hurricanes and Climate Change.
Before founding Ideum, Jim was the Director of Interactive Media at the Exploratorium in San Francisco. While at the Exploratorium, his department was responsible for developing educational Web resources and media exhibits for the museum floor. For his work at the Exploratorium, he received a Smithsonian Computerworld Award, an Association of Science and Technology Centers Award for Innovation and three consecutive Webby Awards for “Best Science Site.”
Jim taught courses on design and technology at SFSU’s Multimedia Studies Program for seven years starting in the mid-90s. More recently he taught for Technology-Enhanced Communication for Cultural Heritage (TEC-CH) program at the University of Lugano, Switzerland. He currently teaches for the Cultural Resource Management Program at University of Victoria, British Columbia. Along with his work in informal education, Jim has consulted with Apple and Adobe and has developed promotional and instructional materials for a number of professional software authoring tools.